Table of contents
Super Free Spins
Super Free Spins is a rule rather than a separate round length: when the feature starts from six or more scatters, or from the 500x buy, the lowest multiplier a wild can carry rises from 1x to 10x. The spin count follows the same scatter ladder either way.
- Game:
- Gates of Hades (a Pragmatic Play 6x6 cluster-pays video slot)
- Type:
- Slot game
- RTP as published:
- 96.52% theoretical, stated verbatim on the game's own rules screen
- Max win:
- 10,000x the bet, a hard cap that applies in both the base game and the free spins round.
A Floor, Not Extra Spins
The rule raises a minimum, leaving everything else alone, which makes it the most misreported fact about this game. Marketing copy elsewhere describes Super Free Spins as a bigger round with more spins inside it.
| Feature | Detail |
|---|---|
| Rules page 3 of 7 puts it plainly: | a round triggered by six or more scatters "uses the SUPER FREE SPINS rule, that the minimum multiplier that can hit on a WILD symbol during this round is 10x". Six scatters award 20 spins either way. |
| Minimum wild multiplier: | 10x |
| Natural trigger: | 6 or more scatters |
| Buy price: | 500x the total bet |
| Spins awarded at six scatters: | 20 |
| Stated return when bought: | 96.47% |
| Ordinary free-spins minimum: | 1x |
Seventeen Values from One Round
We logged every wild value the round produced. The rule held exactly. Every value cleared the floor.

| Round | Wild multiplier values logged | Lowest value seen |
|---|---|---|
| Super Free Spins, bought at 500x | 15, 15, 15, 20, 10, 200, 15, 15, 10, 15, 20, 30, 10, 15, 15, 25, 15 | 10x |
| Ordinary free spins, bought at 100x | 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 8 | 1x |
Figures current as of ; the operator's live terms prevail.
Ten appeared three times across the seventeen. It was also the smallest value of all, which is what a working floor should look like. The 200x outlier in the middle of that run explains where the round finished.
The control list matters more than the Super one does. Twelve of its thirteen values came in at 3x or under. Seven were 2x exactly. Those are precisely the values the Super rule deletes, and deleting them is the whole of what 500x buys. Put the two lists side by side and the mechanic stops being a marketing line.
The Control Round for Comparison
An ordinary bought round is the same feature with the floor removed, yet the outcomes diverged sharply. We bought one for $200.00 at a $2.00 stake, then a Super round for $1,000.00 minutes later.

| Round | Meter trail we logged across the six reels | Total return |
|---|---|---|
| Super Free Spins | 310x, 75x, 15x, 25x, 55x, 15x | 1,853.5x the stake |
| Ordinary free spins, first buy | 10x, 2x, 8x, 2x, 7x, 12x | 39.35x the stake |
| Ordinary free spins, second buy | 32x, 4x, 2x, 5x, 5x, 7x | 158.75x the stake |
One caveat on that first row. Our frame of the Super round was taken with three spins still owed. Those are the meters at that moment rather than at the close. The two ordinary rows are closing trails.
Because the meters are sticky, the floor compounds across the round. Every wild that lands adds at least 10x to whichever reel it hit. By the back half of a Super round the meters carry totals an ordinary round rarely builds. A cluster touching three loaded reels is then multiplied by their sum, which is where the gap in that table comes from. Two bought rounds against one remains far too thin to lean on, though the mechanism behind the gap is documented in the rules rather than inferred from the result.
Two Ways into the Super Rule
Two ways into the Super rule exist: six scatters, or five hundred times the bet, though only the second is something a player can arrange. A natural trigger needs six or more scatters on a single spin, the top rung of a ladder starting at three.

The buy is the reliable route, and it buys a variable round. The rules guarantee only that three, four, five or six scatters will land. So a $1,000.00 purchase at a $2.00 stake can still produce a 10-spin round. Six scatters would have given 20. Mine produced three scatters and 10 spins, the least the purchase can deliver.
That is a real risk, yet the button stays quiet about it.
Where the 500x Price Hurts
The price is severe for what amounts to a rule change, and three things make it worse than the button suggests.
The stated return falls rather than rises: 96.47% against 96.52% in the base game, so the most expensive route through the game is also the least generous on paper.
The spin count stays variable, as above, and a 10-spin Super round costs exactly what a 20-spin one costs.
And the floor applies to wilds rather than outcomes. A round can drop several large wilds onto reels that every cluster misses. The meters then expire unused while the spins run out.
Our Call on the Super Buy
Treat it as the most expensive way to see this game's ceiling mechanics, rather than as a value proposition. We do not recommend the Super buy for bankroll play: it costs five times the ordinary buy, carries a lower stated return, then can still hand back a 10-spin round.
If you want to watch sticky multipliers at their limit, buy it once in the free demo, where the price is play money and the mechanics are identical. If you are spending real money and want feature exposure, the 100x ordinary buy shows you the same round without the floor. If you would rather skip buying altogether, the natural six-scatter trigger reaches the same rule for one spin's price. The odds are those of any other long-shot event here.
